A downloadable game

Adventure Level — Blockmesh Prototype

A gameplay‑focused blockmesh level created by Jakob Herbert. This prototype demonstrates early‑stage level design using simple shapes and placeholder meshes to establish layout, traversal flow, and gameplay pacing before final art is added.

Overview

You begin at a campsite deep in the woods and make your way through a handcrafted obstacle course of logs, branches, rocks, and cliffside jumps. The path leads into a narrow mountain pass with a more demanding climbing route. Conquer the climb, and you’ll reach the ruined temple — the final challenge of the level.

This build focuses on:

traversal

readability

player flow

obstacle pacing

prototype‑stage environment design

Controls

W / A / S / D — Move

Space — Jump (hold for variable height)

E — Interact

Gameplay Features

Yellow Ledges  

Yellow‑colored ledges can be grabbed to reach areas normally out of jump range.

Jump toward a yellow ledge to grab it.

Press Up to climb or Down to drop.

How to Play

Download the ZIP file

Extract it anywhere on your computer

Run Adventure.exe

No installation required.

Notes

This level is a blockmesh prototype. All geometry is intentionally simple and untextured to focus on gameplay clarity and traversal design.

Walkthrough video:


Download

Download
AdventureBlockmesh_Level_Win64.zip 934 MB

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